Forenci
11-19-2012, 10:11 PM
Guidelines, Rules, and How to Play
I want to keep the rules fairly loose, being this is relatively new to most people, but essentially there are two phases to the game. Overt actions and covert actions. Generally, once or twice a week, everyone will post an action summary (in one big post, I will create an example of this). The actions you can take are limited only your imagination. If you want to build economically, it’s up to you to decide how that might best be accomplished for your country. If you want to build a massive military, it’s up to you to decide how that might best be accomplished.
Of course, this is impossible without someone deciding if this is successful or not, which is the role I will essentially be playing. Normally, as I’ve done this before, it would consist of several people deciding on how successful actions are, but as I don’t expect a huge amount of people to sign up, nor have many of you done something like this, I’ll probably handle it myself for the first round. As the “Decision Maker,” or moderator, I may also create random acts (whether they be natural disasters or acts of terrorism) to stir things up and create some unpredictability. I am pretty fair and open minded, but I will respond as a realistically as I can. If you legalize drugs in your country, or if you declare war on a peaceful nation, expect for my own response to indicate some clear drawbacks from this.
People are free to do what they want, but for the sake of fun, try to keep it somewhat in the realm of possibility. Usually this comes into play with war. The United States probably isn’t going to declare war on Canada, nor is United States going to turn into a communist regime overnight. Also understand if you choose a smaller country, they won’t become a superpower overnight. It takes time. But overtime, things can change. If you’re smart about it, you can do just about anything in this game.
There are MANY resources if you are not familiar with a country, its military power, or its resources. Google is a big help. I personally use this website for many wonderful facts. You should use it too.
https://www.cia.gov/library/publications/the-world-factbook/fields/2111.html
Overt Actions:
Basically, the “action summary” is a fairly simple post. You can make it really long and detailed if you like, or succinct and to the point. It breaks down in three major categories:
Economy: Control your economy. Obviously you can’t control everything, but feel free to try and guide your economy in the route you wish it to take. This is the bread and butter of your country. Without a good economy you can’t build a massive military or trade with your fellow countries. You may opt to be conservative, running a tight budget and limiting spending, or you might be economically liberal, spending on social programs and federally funded work projects. Invest in renewable energy, or don’t. Spend too much and you might suffer. Spend too little and your economy might stagnate. It’s up to you to decide. In addition, you may try to form new trade pacts and alliances with other countries (whether they are user controlled or not). There is no right or wrong way.
Policy: Typically, people use policy to state or change the way their country is running. You can implement edicts (a lot easier if you’re not a democracy). You may attempt to guide the direction of your country politically. Will you support citizen’s right to vote? Will you run a military state and risk the potential for riots? Do you support freedom of speech? Again, there is no “right” answer, but choosing what policy is best for your country has wide-spread implications on your citizens. Keep in mind, this is fictive and should not spur any sort of political debates. Countries can condemn and argue against countries making certain political actions, but ultimately this is all just a game and what people decide to do may not reflect their own political beliefs.
Military: So, do you produce more tanks? Do you dedicate more research to building stealth bombers? How will you attack your opponent? Perhaps you will carpet bomb his country to dust, or use tactical Special Forces to go in and quietly dismantle an enemy’s early warning defense systems. Perhaps you simply have a small peace keeping army. The military aspect of your country is important. What countries you may attempt to invade or defend will affect the way other countries view you and respond to you. So will you be a military genius, slowly conquering the hemisphere, or simply come to the aid of your fellow countries in need? A large portion of this section is devoted to how you wish your army/navy/air force/etc. to take form. Will you focus on making a small, mobile and elite trained ground force or bolster your air superiority?
Covert Actions:
What goes on behind closed doors? Are there things you want to do without your fellow countries seeing it? Trying to build up a secret invasion army or move troops to a country’s border without being noticed? Perhaps you feel the need to launch more spy satellites or increase the resources for your intelligence gathering agency. Maybe you send more of your spies to check on a particular country? This is where you might launch a secretive special ops mission against a country or to incite a war by framing another country for an assassination attempt. Your success here depends on the resources you devote toward building a successful covert operations infrastructure. The actions you take here might be risky but they can change the outcome of a war or even incite some countries to attack each other. Be careful though, trying to do too much or step beyond the capabilities may lead to your country's downfall, as well as your actions being revealed to other countries.
I want to keep the rules fairly loose, being this is relatively new to most people, but essentially there are two phases to the game. Overt actions and covert actions. Generally, once or twice a week, everyone will post an action summary (in one big post, I will create an example of this). The actions you can take are limited only your imagination. If you want to build economically, it’s up to you to decide how that might best be accomplished for your country. If you want to build a massive military, it’s up to you to decide how that might best be accomplished.
Of course, this is impossible without someone deciding if this is successful or not, which is the role I will essentially be playing. Normally, as I’ve done this before, it would consist of several people deciding on how successful actions are, but as I don’t expect a huge amount of people to sign up, nor have many of you done something like this, I’ll probably handle it myself for the first round. As the “Decision Maker,” or moderator, I may also create random acts (whether they be natural disasters or acts of terrorism) to stir things up and create some unpredictability. I am pretty fair and open minded, but I will respond as a realistically as I can. If you legalize drugs in your country, or if you declare war on a peaceful nation, expect for my own response to indicate some clear drawbacks from this.
People are free to do what they want, but for the sake of fun, try to keep it somewhat in the realm of possibility. Usually this comes into play with war. The United States probably isn’t going to declare war on Canada, nor is United States going to turn into a communist regime overnight. Also understand if you choose a smaller country, they won’t become a superpower overnight. It takes time. But overtime, things can change. If you’re smart about it, you can do just about anything in this game.
There are MANY resources if you are not familiar with a country, its military power, or its resources. Google is a big help. I personally use this website for many wonderful facts. You should use it too.
https://www.cia.gov/library/publications/the-world-factbook/fields/2111.html
Overt Actions:
Basically, the “action summary” is a fairly simple post. You can make it really long and detailed if you like, or succinct and to the point. It breaks down in three major categories:
Economy: Control your economy. Obviously you can’t control everything, but feel free to try and guide your economy in the route you wish it to take. This is the bread and butter of your country. Without a good economy you can’t build a massive military or trade with your fellow countries. You may opt to be conservative, running a tight budget and limiting spending, or you might be economically liberal, spending on social programs and federally funded work projects. Invest in renewable energy, or don’t. Spend too much and you might suffer. Spend too little and your economy might stagnate. It’s up to you to decide. In addition, you may try to form new trade pacts and alliances with other countries (whether they are user controlled or not). There is no right or wrong way.
Policy: Typically, people use policy to state or change the way their country is running. You can implement edicts (a lot easier if you’re not a democracy). You may attempt to guide the direction of your country politically. Will you support citizen’s right to vote? Will you run a military state and risk the potential for riots? Do you support freedom of speech? Again, there is no “right” answer, but choosing what policy is best for your country has wide-spread implications on your citizens. Keep in mind, this is fictive and should not spur any sort of political debates. Countries can condemn and argue against countries making certain political actions, but ultimately this is all just a game and what people decide to do may not reflect their own political beliefs.
Military: So, do you produce more tanks? Do you dedicate more research to building stealth bombers? How will you attack your opponent? Perhaps you will carpet bomb his country to dust, or use tactical Special Forces to go in and quietly dismantle an enemy’s early warning defense systems. Perhaps you simply have a small peace keeping army. The military aspect of your country is important. What countries you may attempt to invade or defend will affect the way other countries view you and respond to you. So will you be a military genius, slowly conquering the hemisphere, or simply come to the aid of your fellow countries in need? A large portion of this section is devoted to how you wish your army/navy/air force/etc. to take form. Will you focus on making a small, mobile and elite trained ground force or bolster your air superiority?
Covert Actions:
What goes on behind closed doors? Are there things you want to do without your fellow countries seeing it? Trying to build up a secret invasion army or move troops to a country’s border without being noticed? Perhaps you feel the need to launch more spy satellites or increase the resources for your intelligence gathering agency. Maybe you send more of your spies to check on a particular country? This is where you might launch a secretive special ops mission against a country or to incite a war by framing another country for an assassination attempt. Your success here depends on the resources you devote toward building a successful covert operations infrastructure. The actions you take here might be risky but they can change the outcome of a war or even incite some countries to attack each other. Be careful though, trying to do too much or step beyond the capabilities may lead to your country's downfall, as well as your actions being revealed to other countries.