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frogstomp
04-04-2007, 06:03 PM
Last week, Epic announced that a title update was coming soon as it was going through the certification process. Additionally, they revealed that the update will include a brand new multiplayer gametype called Annex.

Today, an update to the Gears of War web site that was meant to go live next week has revealed that the next title update for the game will arrive next monday. Additionaly, the leak has revealed what Annex is all about.

The update will fix a bunch of glitches, including 720p for VGA users running at 1280x1024, and it will also fix some issues found in Assassination:

* Before the update, the Assassination leader had to unlock map-spawned weapons by picking them up and dropping them. Now, all weapons are available to all players from the beginning.
* Before the update, you could kill a leader in Assassination using the same rules as in Warzone. Now, you kill leaders as in Execution.



Below is the information regarding the new game type:

Annex

Objective: Capture and hold key locations to collect enough points to win the round.

Description: In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either teamís score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.

On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.

On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.

Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.

Respawns: Infinite, wave-based every 15 seconds.

Options:

* Selected Map: Which map or series of maps to use.
* Number of Rounds: Number of rounds required to win the match.
* Bleed-out Duration: Amount of time before a player dies while DBNO.
* Round Score: Number of points required to win a round.
* Friendly Fire: In a player match, whether teammates can damage each other.
* Private Slots: In a player match, number of player slots reserved for friend invites.
* Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.


Updates:

* Annex became available as a Gears of War multiplayer game mode in the April 9 update.

Big Mike
04-04-2007, 06:04 PM
I like it!!

Shane P. Hallam
04-04-2007, 06:11 PM
Nice, any update would be great, and the Assassination update is awesome.

snuff
04-04-2007, 06:12 PM
Ive so been waiting for this. Now i can waste 200 dollars to buy a xbox360 and 50 for the game!

frogstomp
04-04-2007, 06:14 PM
Ive so been waiting for this. Now i can waste 200 dollars to buy a xbox360 and 50 for the game!

And i was waiting for that, so I could waste 2 seconds reading it.

snuff
04-04-2007, 06:15 PM
And i was waiting for that, so I could waste 2 seconds reading it.It's ok. Nothing good ever came from a canadian.

frogstomp
04-04-2007, 06:17 PM
It's ok. Nothing good ever came from a canadian.

Oh my, an American insulting Canada... more groundbreaking material from Snuff!

You must be tired, go have a nap, or eat an energy bar... anything to keep you from making yourself look like a fool all over again.

Big Mike
04-04-2007, 06:18 PM
Oh my, an American insulting Canada... more groundbreaking material from Snuff!

You must be tired, go have a nap, or eat an energy bar... anything to keep you from making yourself look like a fool all over again.

nice burn frogstomp:)

draftguru151
04-04-2007, 08:26 PM
I never play online, I don't think I've played since the "tournament" we had on here.

Shiver
04-04-2007, 08:55 PM
Finally! The game's MP needed a lot of work. It was fun, initially, but had no staying power with me or some others.

frogstomp
04-04-2007, 09:00 PM
Finally! The game's MP needed a lot of work. It was fun, initially, but had no staying power with me or some others.

I *love* the online... which is quite evident.

ElectricEye
04-04-2007, 09:13 PM
Sounds cool. I haven't played Gears online in about a month, but I'll probably give it a try.

Shiver
04-04-2007, 10:19 PM
I *love* the online... which is quite evident.

I liked it. The lack of modes were killer, though. Not only do they add a new, and different, game-type, they fix the issues with Assassination. For free, at that. I love Epic Games.

frogstomp
04-04-2007, 10:23 PM
I liked it. The lack of modes were killer, though. Not only do they add a new, and different, game-type, they fix the issues with Assassination. For free, at that. I love Epic Games.

Honestly, simple deathmatch wouldn't work. CTF maybe... King of the Hill isn't my gametype... I love execution, and it's probably all i'd play anyways.